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Add psychic lust mechanic, works like psychic drone
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38
Source/IncidentWorkers/IncidentWorker_PsychicArouse.cs
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38
Source/IncidentWorkers/IncidentWorker_PsychicArouse.cs
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace RJW_Events
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{
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public class IncidentWorker_PsychicArouse : IncidentWorker_PsychicEmanation
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{
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protected override void DoConditionAndLetter(IncidentParms parms, Map map, int duration, Gender gender, float points)
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{
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PsychicDroneLevel level;
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if (points < 800f)
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{
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level = PsychicDroneLevel.BadLow;
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}
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else if (points < 2000f)
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{
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level = PsychicDroneLevel.BadMedium;
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}
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else
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{
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level = PsychicDroneLevel.BadHigh;
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}
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GameCondition_PsychicArouse gameCondition_PsychicEmanation = (GameCondition_PsychicArouse)GameConditionMaker.MakeCondition(GameConditionDefOf.PsychicArouse, duration);
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gameCondition_PsychicEmanation.gender = gender;
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gameCondition_PsychicEmanation.level = level;
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map.gameConditionManager.RegisterCondition(gameCondition_PsychicEmanation);
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base.SendStandardLetter(gameCondition_PsychicEmanation.LabelCap, gameCondition_PsychicEmanation.LetterText, gameCondition_PsychicEmanation.def.letterDef, parms, LookTargets.Invalid, Array.Empty<NamedArgument>());
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}
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}
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}
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