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	Fixes to make Psychic Arouse occur naturally
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					 3 changed files with 17 additions and 2 deletions
				
			
		
										
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			@ -2,7 +2,7 @@
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<Defs>
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	<GameConditionDef>
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		<defName>PsychicArouse</defName>
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		<conditionClass>RJW_Events.GameCondition_PsychicArouse</conditionClass>
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		<conditionClass>RJW_Events.GameCondition_PsychicEmanation</conditionClass>
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		<label>psychic arouse</label>
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		<description>A distant archotech is emitting psychic signals through an orbital amplifier, sexually arousing people.</description>
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			@ -12,5 +12,8 @@
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		<defaultDroneLevel>BadMedium</defaultDroneLevel>
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		<letterDef>NegativeEvent</letterDef>
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		<natural>false</natural>
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		<exclusiveConditions>
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			<li>PsychicArouse</li>
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		</exclusiveConditions>
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	</GameConditionDef>
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</Defs>
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			@ -5,11 +5,23 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using Verse.Sound;
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namespace RJW_Events
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{
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    public class IncidentWorker_PsychicArouse : IncidentWorker_PsychicEmanation
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    {
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		protected override bool TryExecuteWorker(IncidentParms parms)
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		{
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			if (base.TryExecuteWorker(parms))
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			{
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				SoundDefOf.PsychicSootheGlobal.PlayOneShotOnCamera((Map)parms.target);
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				return true;
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			}
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			return false;
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		}
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		protected override void DoConditionAndLetter(IncidentParms parms, Map map, int duration, Gender gender, float points)
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        {
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			PsychicDroneLevel level;
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