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Fixes to make Psychic Arouse occur naturally
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3 changed files with 17 additions and 2 deletions
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@ -2,7 +2,7 @@
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<Defs>
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<Defs>
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<GameConditionDef>
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<GameConditionDef>
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<defName>PsychicArouse</defName>
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<defName>PsychicArouse</defName>
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<conditionClass>RJW_Events.GameCondition_PsychicArouse</conditionClass>
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<conditionClass>RJW_Events.GameCondition_PsychicEmanation</conditionClass>
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<label>psychic arouse</label>
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<label>psychic arouse</label>
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<description>A distant archotech is emitting psychic signals through an orbital amplifier, sexually arousing people.</description>
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<description>A distant archotech is emitting psychic signals through an orbital amplifier, sexually arousing people.</description>
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@ -12,5 +12,8 @@
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<defaultDroneLevel>BadMedium</defaultDroneLevel>
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<defaultDroneLevel>BadMedium</defaultDroneLevel>
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<letterDef>NegativeEvent</letterDef>
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<letterDef>NegativeEvent</letterDef>
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<natural>false</natural>
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<natural>false</natural>
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<exclusiveConditions>
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<li>PsychicArouse</li>
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</exclusiveConditions>
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</GameConditionDef>
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</GameConditionDef>
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</Defs>
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</Defs>
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@ -5,12 +5,24 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using Verse;
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using Verse;
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using Verse.Sound;
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namespace RJW_Events
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namespace RJW_Events
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{
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{
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public class IncidentWorker_PsychicArouse : IncidentWorker_PsychicEmanation
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public class IncidentWorker_PsychicArouse : IncidentWorker_PsychicEmanation
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{
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{
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protected override void DoConditionAndLetter(IncidentParms parms, Map map, int duration, Gender gender, float points)
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protected override bool TryExecuteWorker(IncidentParms parms)
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{
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if (base.TryExecuteWorker(parms))
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{
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SoundDefOf.PsychicSootheGlobal.PlayOneShotOnCamera((Map)parms.target);
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return true;
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}
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return false;
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}
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protected override void DoConditionAndLetter(IncidentParms parms, Map map, int duration, Gender gender, float points)
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{
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{
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PsychicDroneLevel level;
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PsychicDroneLevel level;
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if (points < 800f)
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if (points < 800f)
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