mirror of
https://gitgud.io/Ed86/rjw-cum.git
synced 2024-08-15 00:43:40 +00:00
155 lines
3.9 KiB
C#
155 lines
3.9 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Verse;
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using UnityEngine;
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//using Multiplayer.API;
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namespace rjwcum
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{
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public class Hediff_Cum : HediffWithComps
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{
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public int cumType = CumHelper.CUM_NORMAL;//-> different colors
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public string giverName = null;//not utilized right now, maybe in the future save origin of the cum
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public override string LabelInBrackets
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{
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get
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{
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.Append(base.LabelInBrackets);
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if (this.sourceHediffDef != null)
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{
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if (stringBuilder.Length != 0)
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{
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stringBuilder.Append(", ");
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}
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stringBuilder.Append(this.sourceHediffDef.label);
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}
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else if (this.source != null)
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{
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if (stringBuilder.Length != 0)
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{
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stringBuilder.Append(", ");
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}
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stringBuilder.Append(this.source.label);
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if (this.sourceBodyPartGroup != null)
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{
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stringBuilder.Append(" ");
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stringBuilder.Append(this.sourceBodyPartGroup.LabelShort);
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}
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}
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return stringBuilder.ToString();
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}
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}
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public override string SeverityLabel
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{
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get
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{
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if (this.Severity == 0f)
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{
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return null;
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}
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return this.Severity.ToString("F1");
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}
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}
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//[SyncMethod]
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public override bool TryMergeWith(Hediff other)
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{
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//if a new cum hediff is added to the same body part, they are combined. if severity reaches more than 1, spillover to other body parts occurs
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Hediff_Cum hediff_cum = other as Hediff_Cum;
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if (hediff_cum != null && hediff_cum.def == this.def && hediff_cum.Part == base.Part && this.def.injuryProps.canMerge)
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{
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cumType = hediff_cum.cumType;//take over new creature color
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float totalAmount = hediff_cum.Severity + this.Severity;
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if (totalAmount > 1.0f)
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{
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BodyPartDef spillOverTo = CumHelper.spillover(this.Part.def);//cumHelper saves valid other body parts for spillover
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if (spillOverTo != null)
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{
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//Rand.PopState();
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//Rand.PushState(RJW_Multiplayer.PredictableSeed());
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IEnumerable<BodyPartRecord> availableParts = CumHelper.getAvailableBodyParts(pawn);//gets all non missing, valid body parts
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IEnumerable<BodyPartRecord> filteredParts = availableParts.Where(x => x.def == spillOverTo);//filters again for valid spill target
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if (!filteredParts.EnumerableNullOrEmpty())
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{
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BodyPartRecord spillPart = null;
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spillPart = filteredParts.RandomElement<BodyPartRecord>();//then pick one
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if (spillPart != null)
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{
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CumHelper.cumOn(pawn, spillPart, totalAmount - this.Severity, null, cumType);
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}
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}
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}
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}
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return (base.TryMergeWith(other));
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}
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return (false);
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_Values.Look<int>(ref cumType, "cumType", CumHelper.CUM_NORMAL);
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if (Scribe.mode == LoadSaveMode.PostLoadInit && base.Part == null)
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{
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//Log.Error("Hediff_cum has null part after loading.", false);
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this.pawn.health.hediffSet.hediffs.Remove(this);
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return;
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}
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}
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//handles the icon in the health tab and its color
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public override TextureAndColor StateIcon
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{
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get
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{
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TextureAndColor tex = TextureAndColor.None;
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Color color = Color.white;
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switch (cumType)
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{
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case CumHelper.CUM_NORMAL:
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color = CumHelper.color_normal;
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break;
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case CumHelper.CUM_INSECT:
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color = CumHelper.color_insect;
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break;
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case CumHelper.CUM_MECHA:
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color = CumHelper.color_mecha;
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break;
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}
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Texture2D tex2d = CumTextures.CumIcon_little;
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switch (this.CurStageIndex)
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{
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case 0:
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tex2d = CumTextures.CumIcon_little;
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break;
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case 1:
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tex2d = CumTextures.CumIcon_some;
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break;
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case 2:
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tex2d = CumTextures.CumIcon_dripping;
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break;
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case 3:
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tex2d = CumTextures.CumIcon_drenched;
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break;
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}
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tex = new TextureAndColor(tex2d, color);
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return tex;
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}
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}
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}
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}
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