using Verse;
using HarmonyLib;
using rjw;
using System;
//using Multiplayer.API;
namespace rjwcum
{
///
///apply cum to pawn after vanilla sex
///
[HarmonyPatch(typeof(SexUtility), "Aftersex")]
[StaticConstructorOnStartup]
static class Aftersex_Cum_Apply
{
[HarmonyPostfix]
private static void Aftersex_Cum_Patch(SexProps props)
{
try
{
if (props.isCoreLovin)
if (!props.usedCondom)
{
CumHelper.calculateAndApplyCum(props);
//SexUtility.CumFilthGenerator(props.pawn);
//SexUtility.CumFilthGenerator(props.partner);
}
}
catch (Exception e)
{
Log.Error(e.ToString());
}
}
}
///
///apply cum to pawn after rjw orgasm
///
[HarmonyPatch(typeof(JobDriver_Sex), "Orgasm")]
[StaticConstructorOnStartup]
static class Orgasm_Cum_Apply
{
[HarmonyPrefix]
private static bool Orgasm_Cum_Patch(JobDriver_Sex __instance)
{
try
{
if (__instance.sex_ticks > __instance.orgasmstick) //~3s at speed 1
{
return true;
}
var props = __instance.Sexprops;
if (!props.usedCondom)
{
CumHelper.calculateAndApplyCum(props);
//SexUtility.CumFilthGenerator(props.pawn);
}
}
catch (Exception e)
{
Log.Error(e.ToString());
}
return true;
}
}
}