mirror of
https://gitgud.io/Ed86/rjw-cum.git
synced 2024-08-15 00:43:40 +00:00
59 lines
2.1 KiB
C#
59 lines
2.1 KiB
C#
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using Verse;
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using UnityEngine;
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//using Multiplayer.API;
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namespace rjwcum
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{
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[StaticConstructorOnStartup]
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public static class CumTextures
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{
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//UI:
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public static readonly Texture2D CumIcon_little = ContentFinder<Texture2D>.Get("CumIcon_little", true);
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public static readonly Texture2D CumIcon_some = ContentFinder<Texture2D>.Get("CumIcon_some", true);
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public static readonly Texture2D CumIcon_dripping = ContentFinder<Texture2D>.Get("CumIcon_dripping", true);
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public static readonly Texture2D CumIcon_drenched = ContentFinder<Texture2D>.Get("CumIcon_drenched", true);
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//on pawn:
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public static readonly Material cumSplatch1 = MaterialPool.MatFrom("splatch_1", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch2 = MaterialPool.MatFrom("splatch_2", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch3 = MaterialPool.MatFrom("splatch_3", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch4 = MaterialPool.MatFrom("splatch_4", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch5 = MaterialPool.MatFrom("splatch_5", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch6 = MaterialPool.MatFrom("splatch_6", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch7 = MaterialPool.MatFrom("splatch_7", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch8 = MaterialPool.MatFrom("splatch_8", ShaderDatabase.Cutout);
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public static readonly Material cumSplatch9 = MaterialPool.MatFrom("splatch_9", ShaderDatabase.Cutout);
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//[SyncMethod]
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public static Material pickRandomSplatch()
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{
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//Rand.PopState();
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//Rand.PushState(RJW_Multiplayer.PredictableSeed());
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int rand = Rand.Range(0, 8);
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switch (rand)
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{
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case 0:
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return cumSplatch1;
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case 1:
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return cumSplatch2;
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case 2:
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return cumSplatch3;
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case 3:
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return cumSplatch4;
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case 4:
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return cumSplatch5;
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case 5:
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return cumSplatch6;
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case 6:
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return cumSplatch7;
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case 7:
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return cumSplatch8;
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case 8:
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return cumSplatch9;
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}
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return null;
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}
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}
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}
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