34 lines
791 B
C#
34 lines
791 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
using Verse;
|
|
|
|
namespace Rimworld_Animations
|
|
{
|
|
public class ExtendedAnimatorAnchor_Vector3 : BaseExtendedAnimatorAnchor
|
|
{
|
|
|
|
public ExtendedAnimatorAnchor_Vector3() : base() { }
|
|
|
|
private Vector3 position;
|
|
public ExtendedAnimatorAnchor_Vector3(Vector3 position) : base()
|
|
{
|
|
this.position = position;
|
|
}
|
|
|
|
public override Vector3 getDrawPos()
|
|
{
|
|
return position;
|
|
}
|
|
|
|
public override void ExposeData()
|
|
{
|
|
base.ExposeData();
|
|
Scribe_Values.Look<Vector3>(ref position, "animations_anchor_position", Vector3.zero);
|
|
}
|
|
}
|
|
}
|