35 lines
769 B
C#
35 lines
769 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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public class ExtendedAnimatorAnchor_Thing : BaseExtendedAnimatorAnchor
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{
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private Thing thing;
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public ExtendedAnimatorAnchor_Thing() : base() { }
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public ExtendedAnimatorAnchor_Thing(Thing thing) : base()
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{
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this.thing = thing;
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}
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public override Vector3 getDrawPos()
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{
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return thing.DrawPos;
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}
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public override void ExposeData()
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{
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base.ExposeData();
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Scribe_References.Look<Thing>(ref this.thing, "animations_anchor_thing", false);
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}
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}
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}
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