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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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103 lines
2.9 KiB
XML
103 lines
2.9 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<AnimationDef>
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<defName>TestAnimation1</defName>
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<durationTicks>400</durationTicks>
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<playWhenDowned>False</playWhenDowned>
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<animationParts>
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<!--Note: Rotate animal body by setting body rotation, not head rotation; different for animals-->
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>100</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>300</tick>
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<angle>0</angle>
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<visible>true</visible>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Body</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<rotation>North</rotation>
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<visible>false</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>50</tick>
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<angle>0</angle>
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<rotation>South</rotation>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>100</tick>
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<angle>30</angle>
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<rotation>East</rotation>
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<visible>false</visible>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<rotation>North</rotation>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>2</tick>
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<angle>0</angle>
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<rotation>East</rotation>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>4</tick>
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<angle>0</angle>
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<rotation>South</rotation>
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<visible>true</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>6</tick>
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<angle>0</angle>
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<rotation>West</rotation>
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<visible>false</visible>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>8</tick>
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<angle>0</angle>
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<rotation>North</rotation>
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<visible>false</visible>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs>
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