62 lines
2.8 KiB
XML
62 lines
2.8 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<Operation Class="PatchOperationFindMod">
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<mods>
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<li>[1.3]Littluna Race</li>
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<li>2569091688</li>
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</mods>
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<match Class="PatchOperationSequence">
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<operations>
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<li Class="PatchOperationReplace">
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<xpath>/Defs/ThingDef[@Name="HAR_Littluna_BaseNRPawn"]</xpath>
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<value>
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<ThingDef Name="HAR_Littluna_BaseNRPawn" ParentName="BasePawn" Abstract="True">
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<comps>
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<li Class="CompSummonSlave.CSS_CompProperties_SummonSlave">
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<AutoLabel>Lethal Summon (Auto)</AutoLabel>
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<AutoDesc>If set to on, a powerful entity will be automatically summoned as soon as this character gets drafted and there hostile characters around. But be aware: The cooldown time for this ability is one year.</AutoDesc>
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<AutoIconPath>Icon/Command/LL_AutoSummon</AutoIconPath>
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<CommandName>CSS_SummonSlave</CommandName>
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<CommandLabel>Lethal Summon (voluntary summon)</CommandLabel>
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<CommandDesc>Arbitrarily summon a powerful being. But be aware: The cooldown time for this ability is one year.</CommandDesc>
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<CommandIconPath>Icon/Command/LL_SummonSlave</CommandIconPath>
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<Cooldown>900000</Cooldown><!--■召喚の再使用までの時間-->
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<Level>Littluna_Artificial</Level><!--■召喚レベル参照用HediffDef-->
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<!--■Lv1-->
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<SummonCount>1</SummonCount><!--■召喚数-->
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<SlaveList>
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<li>HAR_LL_M_a_Kind</li>
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</SlaveList>
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<!--■Lv2-->
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<SummonCount2>1</SummonCount2><!--■召喚レベル2のとき召喚する対象の数-->
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<SlaveList2><!--■召喚レベル2のとき召喚する対象のThingDef-->
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<li>HAR_LL_M_a_Kind</li>
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</SlaveList2>
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<!--■Lv3-->
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<SummonCount3>1</SummonCount3><!--■召喚レベル3のとき召喚する対象の数-->
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<SlaveList3><!--■召喚レベル3のとき召喚する対象のThingDef-->
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<li>HAR_LL_M_a_Kind</li>
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</SlaveList3>
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<!--■Lv4-->
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<SummonCount4>1</SummonCount4><!--■召喚レベル4のとき召喚する対象の数-->
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<SlaveList4><!--■召喚レベル4のとき召喚する対象のThingDef-->
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<li>HAR_LL_M_a_Kind</li>
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</SlaveList4>
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<!--■Lv5-->
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<SummonCount5>1</SummonCount5><!--■召喚レベル5のとき召喚する対象の数-->
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<SlaveList5><!--■召喚レベル5のとき召喚する対象のThingDef-->
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<li>HAR_LL_M_a_Kind</li>
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</SlaveList5>
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<SearchLength>300</SearchLength><!--■自動召喚索敵距離-->
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<CastTime>3</CastTime><!--■詠唱時間-->
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<SummonEffect>CSS_SummonEffect</SummonEffect>
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</li>
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</comps>
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</ThingDef>
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</value>
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</li>
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</operations>
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</match>
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</Operation>
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</Patch>
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