rimworld-animations/1.5/Defs/AnimationDefs/DoublePenetration/Stage4.xml

191 lines
6.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>MalePawn_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-60</angle>
<visible>true</visible>
<offset>(-0.64, -1, -0.4)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>FemalePawn_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.56, 0, 0.22)</offset>
<rotation>West</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>-8</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>MalePawn2_DP_Stage4</defName>
<durationTicks>17</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.23, -1, 0.28)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
<voice>MoanShort</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>8</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>