33 lines
679 B
C#
33 lines
679 B
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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[HarmonyPatch(typeof(PawnRenderer), "BodyAngle")]
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public class HarmonyPatch_PawnRenderer
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{
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public static bool Prefix(ref Pawn ___pawn, ref float __result)
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{
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//set body angle to zero, for when downed
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if (___pawn?.Drawer?.renderer?.renderTree?.rootNode?.AnimationWorker is AnimationWorker_KeyframesExtended)
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{
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__result = 0;
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return false;
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}
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return true;
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}
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}
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}
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