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23 lines
526 B
C#
23 lines
526 B
C#
using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations {
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public class CompThingAnimator : ThingComp
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{
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public override void CompTick()
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{
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//todo: If item is held by pawn, and pawn is doing thingcomp animation,
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//animate thingcomp; see CompPowerPlantWind for how thingcomps are animated
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return;
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}
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}
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}
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