33 lines
756 B
C#
33 lines
756 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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public class GroupAnimationDef : Def
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{
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public int numActors;
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public List<AnimationStage> animationStages;
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public List<BaseGroupAnimationContext> contexts;
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public bool canAnimationBeUsed(List<Pawn> actors, out int reorder)
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{
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foreach (BaseGroupAnimationContext context in contexts)
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{
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if (context.CanAnimationBeUsed(actors, out reorder))
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{
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return true;
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}
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}
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reorder = 0;
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return false;
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}
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}
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}
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