mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
d6ddf0e6d0
todo: fix HAR head addon anchors
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using HarmonyLib;
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using RimWorld;
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using Verse;
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using UnityEngine;
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using System.Reflection;
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using System.Reflection.Emit;
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namespace Rimworld_Animations {
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[HarmonyPatch(typeof(PawnRenderer), "RenderPawnInternal", new Type[]
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{
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typeof(Vector3),
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typeof(float),
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typeof(bool),
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typeof(Rot4),
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typeof(RotDrawMode),
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typeof(PawnRenderFlags)
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}
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)]
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public static class HarmonyPatch_PawnRenderer
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{
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[HarmonyBefore(new string[] { "showhair.kv.rw", "erdelf.HumanoidAlienRaces", "Nals.FacialAnimation" })]
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public static void Prefix(PawnRenderer __instance, ref Vector3 rootLoc, ref float angle, bool renderBody, ref Rot4 bodyFacing, RotDrawMode bodyDrawType, PawnRenderFlags flags)
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{
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if (flags.FlagSet(PawnRenderFlags.Portrait)) return;
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PawnGraphicSet graphics = __instance.graphics;
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Pawn pawn = graphics.pawn;
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CompBodyAnimator bodyAnim = pawn.TryGetComp<CompBodyAnimator>();
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if (bodyAnim != null && bodyAnim.isAnimating && pawn.Map == Find.CurrentMap)
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{
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bodyAnim.animatePawnBody(ref rootLoc, ref angle, ref bodyFacing);
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}
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}
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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List<CodeInstruction> ins = instructions.ToList();
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for(int i = 0; i < instructions.Count(); i++)
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{
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if (i - 3 >= 0 && ins[i - 3].opcode == OpCodes.Call && ins[i - 3].operand != null && ins[i - 3].OperandIs(AccessTools.DeclaredMethod(typeof(PawnRenderer), "BaseHeadOffsetAt")))
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{
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yield return new CodeInstruction(OpCodes.Ldloca, (object)0);
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yield return new CodeInstruction(OpCodes.Ldloca, (object)7);
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yield return new CodeInstruction(OpCodes.Ldloca, (object)6);
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yield return new CodeInstruction(OpCodes.Ldarga, (object)2);
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Ldarg, (object)6);
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), "AdjustHead"));
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yield return ins[i];
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//headFacing equals true
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}
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else
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{
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yield return ins[i];
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}
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}
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}
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}
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}
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