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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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32f3b1522f
offsets, dynamically set in animation animation prop graphics, absolute positioning, changing textures, can be used in animation
34 lines
962 B
C#
34 lines
962 B
C#
using RimWorld;
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using rjw;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using static rjw.xxx;
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namespace Rimworld_Animations
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{
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public class GroupAnimationContext_RJWSex : BaseGroupAnimationContext
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{
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public List<InteractionDef> interactionDefs;
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public override bool CanAnimationBeUsed(List<Pawn> actors, out int reorder)
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{
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JobDriver_SexBaseInitiator latestSexBaseInitiator = (actors.FindLast(x => x.jobs?.curDriver is JobDriver_SexBaseInitiator).jobs.curDriver as JobDriver_SexBaseInitiator);
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reorder = base.actorShift;
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return interactionDefs.Contains(latestSexBaseInitiator.Sexprops.dictionaryKey);
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}
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public override string DebugMessage()
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{
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return "Checking for RJWSex AnimationContext\n"
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+ "InteractionDefs: " + interactionDefs;
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}
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}
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}
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