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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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25 lines
799 B
C#
25 lines
799 B
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations {
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[HarmonyPatch(typeof(Pawn_DrawTracker), "DrawPos", MethodType.Getter)]
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public static class HarmonyPatch_Pawn_DrawTracker {
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public static bool Prefix(ref Pawn ___pawn, ref Vector3 __result) {
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if(___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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__result = ___pawn.TryGetComp<CompBodyAnimator>().anchor + ___pawn.TryGetComp<CompBodyAnimator>().deltaPos;
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___pawn.Position = __result.ToIntVec3();
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return false;
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}
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return true;
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}
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}
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}
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