mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
41 lines
1,004 B
C#
41 lines
1,004 B
C#
using HarmonyLib;
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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[HarmonyPatch(typeof(PawnRenderer), "RenderPawnAt")]
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public static class PawnRenderer_RenderPawnAt_Patch
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{
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static bool ClearCache(Pawn pawn)
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{
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return pawn.IsInvisible() || (pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating);
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}
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
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{
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var list = instructions.ToList();
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foreach (CodeInstruction i in instructions)
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{
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if (i.OperandIs(AccessTools.Method(typeof(PawnUtility), "IsInvisible")))
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{
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yield return new CodeInstruction(OpCodes.Call, AccessTools.Method(typeof(PawnRenderer_RenderPawnAt_Patch), "ClearCache"));
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}
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else
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{
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yield return i;
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}
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}
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}
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}
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}
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