mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
51 lines
1.9 KiB
C#
51 lines
1.9 KiB
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations {
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[StaticConstructorOnStartup]
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public static class Patch_ShowHairWithHats {
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static Patch_ShowHairWithHats() {
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try {
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((Action)(() =>
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{
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if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "[KV] Show Hair With Hats or Hide All Hats - 1.1")) {
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(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("ShowHair.Patch_PawnRenderer_RenderPawnInternal"), "Postfix"), //typeof(ShowHair.Patch_PawnRenderer_RenderPawnInternal), nameof(ShowHair.Patch_PawnRenderer_RenderPawnInternal.Postfix)),
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transpiler: new HarmonyMethod(AccessTools.Method(typeof(Patch_ShowHairWithHats), "Transpiler")));
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}
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}))();
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}
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catch (TypeLoadException ex) { }
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}
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public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions) {
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MethodInfo drawMeshNowOrLater = AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater");
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List<CodeInstruction> codes = instructions.ToList();
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for (int i = 0; i < codes.Count(); i++) {
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//Instead of calling drawmeshnoworlater, add pawn to the stack and call my special static method
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if (codes[i].OperandIs(drawMeshNowOrLater)) {
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yield return new CodeInstruction(OpCodes.Ldarg_0);
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yield return new CodeInstruction(OpCodes.Ldfld, AccessTools.DeclaredField(typeof(PawnRenderer), "pawn"));
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yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(AnimationUtility), nameof(AnimationUtility.RenderPawnHeadMeshInAnimation), new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool), typeof(Pawn) }));
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}
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else {
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yield return codes[i];
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}
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}
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}
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}
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}
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