mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
140 lines
6.3 KiB
C#
140 lines
6.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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using RimWorld;
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using UnityEngine;
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namespace Rimworld_Animations {
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class MainTabWindow_OffsetConfigure : MainTabWindow
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{
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public override Vector2 RequestedTabSize => new Vector2(505, 380);
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public override void DoWindowContents(Rect inRect) {
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Rect position = new Rect(inRect.x, inRect.y, inRect.width, inRect.height);
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Listing_Standard listingStandard = new Listing_Standard();
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listingStandard.Begin(position);
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listingStandard.Label("Animation Manager");
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listingStandard.GapLine();
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if (Find.Selector.SingleSelectedThing is Pawn) {
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Pawn curPawn = Find.Selector.SingleSelectedThing as Pawn;
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if (curPawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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AnimationDef def = curPawn.TryGetComp<CompBodyAnimator>().CurrentAnimation;
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int ActorIndex = curPawn.TryGetComp<CompBodyAnimator>().ActorIndex;
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float offsetX = 0, offsetZ = 0, rotation = 0;
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if (AnimationSettings.offsets.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) {
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offsetX = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x;
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offsetZ = AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y;
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} else {
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AnimationSettings.offsets.Add(def.defName + curPawn.def.defName + ActorIndex, new Vector2(0, 0));
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}
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if (AnimationSettings.rotation.ContainsKey(def.defName + curPawn.def.defName + ActorIndex)) {
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rotation = AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex];
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}
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else {
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AnimationSettings.rotation.Add(def.defName + curPawn.def.defName + ActorIndex, 0);
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}
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listingStandard.Label("Name: " + curPawn.Name + " Race: " + curPawn.def.defName + " Actor Index: " + curPawn.TryGetComp<CompBodyAnimator>().ActorIndex + " Animation: " + def.label + (curPawn.TryGetComp<CompBodyAnimator>().Mirror ? " mirrored" : ""));
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if(curPawn.def.defName == "Human") {
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listingStandard.Label("Warning--You generally don't want to change human offsets, only alien offsets");
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}
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listingStandard.Label("X Offset: " + offsetX);
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offsetX = listingStandard.Slider(offsetX, -10, 10);
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listingStandard.Label("Z Offset: " + offsetZ);
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offsetZ = listingStandard.Slider(offsetZ, -10, 10);
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listingStandard.Label("Rotation: " + rotation);
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rotation = listingStandard.Slider(rotation, -180, 180);
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if(listingStandard.ButtonText("Reset All")) {
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offsetX = 0;
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offsetZ = 0;
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rotation = 0;
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}
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listingStandard.GapLine();
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if(listingStandard.ButtonText("Shift Actors")) {
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if(AnimationSettings.debugMode) {
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Log.Message("Shifting actors in animation...");
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}
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for(int i = 0; i < curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation.Count; i++) {
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curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].TryGetComp<CompBodyAnimator>()?.shiftActorPositionAndRestartAnimation();
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//reset the clock time of every pawn in animation
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if(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver is rjw.JobDriver_Sex) {
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).ticks_left = def.animationTimeTicks;
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).ticksLeftThisToil = def.animationTimeTicks;
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).duration = def.animationTimeTicks;
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(curPawn.TryGetComp<CompBodyAnimator>().actorsInCurrentAnimation[i].jobs.curDriver as rjw.JobDriver_Sex).ticks_remaining = def.animationTimeTicks;
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}
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}
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}
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if (offsetX != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].x || offsetZ != AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex].y) {
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AnimationSettings.offsets[def.defName + curPawn.def.defName + ActorIndex] = new Vector2(offsetX, offsetZ);
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}
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if(rotation != AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex]) {
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AnimationSettings.rotation[def.defName + curPawn.def.defName + ActorIndex] = rotation;
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}
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}
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}
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else {
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listingStandard.Label("Select a pawn currently in an animation to change their offsets");
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}
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listingStandard.End();
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base.DoWindowContents(inRect);
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}
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public override void PreOpen() {
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base.PreOpen();
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if(AnimationSettings.offsets == null) {
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if (AnimationSettings.debugMode)
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Log.Message("New offsets");
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AnimationSettings.offsets = new Dictionary<string, Vector2>();
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}
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if(AnimationSettings.rotation == null) {
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if (AnimationSettings.debugMode)
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Log.Message("New rotation");
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AnimationSettings.rotation = new Dictionary<string, float>();
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}
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}
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public override void PostClose() {
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base.PostClose();
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LoadedModManager.GetMod<RJW_Animations>().WriteSettings();
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}
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}
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}
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