rimworld-animations/1.5/Source/Comps/CompThingAnimator.cs

24 lines
526 B
C#

using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations {
public class CompThingAnimator : ThingComp
{
public override void CompTick()
{
//todo: If item is held by pawn, and pawn is doing thingcomp animation,
//animate thingcomp; see CompPowerPlantWind for how thingcomps are animated
return;
}
}
}