rimworld-animations/1.3/Source/Animations/Clips/PawnAnimationClip.cs

171 lines
7.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using Verse;
namespace Rimworld_Animations {
public class PawnAnimationClip : BaseAnimationClip {
public List<PawnKeyframe> keyframes;
public List<AddonInfo> addons = new List<AddonInfo>();
public List<AddonKeyframe> addonKeyframes = new List<AddonKeyframe>();
public AltitudeLayer layer = AltitudeLayer.Pawn;
public Dictionary<int, bool> quiver = new Dictionary<int, bool>();
public SimpleCurve GenitalAngle = new SimpleCurve();
public SimpleCurve BodyAngle = new SimpleCurve();
public SimpleCurve HeadAngle = new SimpleCurve();
public SimpleCurve HeadBob = new SimpleCurve();
public SimpleCurve BodyOffsetX = new SimpleCurve();
public SimpleCurve BodyOffsetZ = new SimpleCurve();
public SimpleCurve HeadFacing = new SimpleCurve();
public SimpleCurve BodyFacing = new SimpleCurve();
public Dictionary<string, SimpleCurve> addonsPosX = new Dictionary<string, SimpleCurve>();
public Dictionary<string, SimpleCurve> addonsPosY = new Dictionary<string, SimpleCurve>();
public Dictionary<string, SimpleCurve> addonsRotation = new Dictionary<string, SimpleCurve>();
public Dictionary<string, SimpleCurve> addonsScale = new Dictionary<string, SimpleCurve>();
public Dictionary<string, Dictionary<int, bool>> addonsShouldRender = new Dictionary<string, Dictionary<int, bool>>();
public override void buildSimpleCurves() {
int duration = 0;
//getting the length of the whole clip
foreach(PawnKeyframe frame in keyframes) {
duration += frame.tickDuration;
}
foreach(AddonInfo addonInfo in addons)
{
addonsPosX.Add(addonInfo.name, new SimpleCurve());
addonsPosY.Add(addonInfo.name, new SimpleCurve());
addonsScale.Add(addonInfo.name, new SimpleCurve());
addonsRotation.Add(addonInfo.name, new SimpleCurve());
addonsShouldRender.Add(addonInfo.name, new Dictionary<int, bool>());
}
//guarantees loops don't get cut off mid-anim
this.duration = duration;
int keyframePosition = 0;
foreach (PawnKeyframe frame in keyframes) {
if (frame.atTick.HasValue) {
if (frame.bodyAngle.HasValue)
BodyAngle.Add((float)frame.atTick / (float)duration, frame.bodyAngle.Value, true);
if (frame.headAngle.HasValue)
HeadAngle.Add((float)frame.atTick / (float)duration, frame.headAngle.Value, true);
if (frame.bodyOffsetX.HasValue)
BodyOffsetX.Add((float)frame.atTick / (float)duration, frame.bodyOffsetX.Value, true);
if (frame.bodyOffsetZ.HasValue)
BodyOffsetZ.Add((float)frame.atTick / (float)duration, frame.bodyOffsetZ.Value, true);
if (frame.headFacing.HasValue)
HeadFacing.Add((float)frame.atTick / (float)duration, frame.headFacing.Value, true);
if (frame.bodyFacing.HasValue)
BodyFacing.Add((float)frame.atTick / (float)duration, frame.bodyFacing.Value, true);
if (frame.headBob.HasValue)
HeadBob.Add((float)frame.atTick / (float)duration, frame.headBob.Value, true);
if (frame.genitalAngle.HasValue)
GenitalAngle.Add((float)frame.atTick / (float)duration, frame.genitalAngle.Value, true);
if (frame.soundEffect != null) {
SoundEffects.Add((int)frame.atTick, frame.soundEffect);
}
}
else {
if (frame.bodyAngle.HasValue)
BodyAngle.Add((float)keyframePosition / (float)duration, frame.bodyAngle.Value, true);
if (frame.headAngle.HasValue)
HeadAngle.Add((float)keyframePosition / (float)duration, frame.headAngle.Value, true);
if (frame.bodyOffsetX.HasValue)
BodyOffsetX.Add((float)keyframePosition / (float)duration, frame.bodyOffsetX.Value, true);
if (frame.bodyOffsetZ.HasValue)
BodyOffsetZ.Add((float)keyframePosition / (float)duration, frame.bodyOffsetZ.Value, true);
if (frame.headFacing.HasValue)
HeadFacing.Add((float)keyframePosition / (float)duration, frame.headFacing.Value, true);
if (frame.bodyFacing.HasValue)
BodyFacing.Add((float)keyframePosition / (float)duration, frame.bodyFacing.Value, true);
if (frame.headBob.HasValue)
HeadBob.Add((float)keyframePosition / (float)duration, frame.headBob.Value, true);
if (frame.genitalAngle.HasValue)
GenitalAngle.Add((float)keyframePosition / (float)duration, frame.genitalAngle.Value, true);
if (frame.soundEffect != null) {
SoundEffects.Add(keyframePosition, frame.soundEffect);
}
foreach (AddonInfo addon in addons)
{
if (frame.addonKeyframes.Exists(addonKeyframe => addonKeyframe.name == addon.name))
{
AddonKeyframe addonKeyframe = frame.addonKeyframes.Find(element => element.name == addon.name);
if (addonKeyframe.posX != null)
{
addonsPosX[addon.name].Add((float)keyframePosition / (float)duration, addonKeyframe.posX.Value, true);
}
if (addonKeyframe.posY != null)
{
addonsPosX[addon.name].Add((float)keyframePosition / (float)duration, addonKeyframe.posY.Value, true);
}
if (addonKeyframe.rotation != null)
{
addonsPosX[addon.name].Add((float)keyframePosition / (float)duration, addonKeyframe.rotation.Value, true);
}
if (addonKeyframe.scale != null)
{
addonsScale[addon.name].Add((float)keyframePosition / (float)duration, addonKeyframe.scale.Value, true);
}
if (addonKeyframe.render != null)
{
addonsShouldRender[addon.name].Add(keyframePosition, addonKeyframe.render.Value);
}
}
}
if (frame.tickDuration != 1 && frame.quiver.HasValue) {
quiver.Add(keyframePosition, true);
quiver.Add(keyframePosition + frame.tickDuration - 1, false);
}
keyframePosition += frame.tickDuration;
}
}
}
}
}