33 lines
680 B
C#
33 lines
680 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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public class AnimationOffsetDef : Def
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{
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public List<BaseAnimationOffset> offsets;
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public bool FindOffset(Pawn pawn, out BaseAnimationOffset offset)
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{
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foreach (BaseAnimationOffset animOffset in offsets)
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{
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if (animOffset.appliesToPawn(pawn)) {
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offset = animOffset;
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return true;
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}
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}
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offset = null;
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return false;
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}
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}
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}
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