rimworld-animations/1.4/Source/Animations/Clips
Zsar 2cdffc37bc fix issue #4 "Incompatible animation may cause infinite loop [...]"
? function AnimationDef::postLoad now throws if any clip contained lacks mandatory curves
? function AnimationStage::initialize
	+ parameter isGenitalAngleMandatory passes whether generally optional curve GenitalAngle is mandatory in this particular case
	+ return value shows number of broken clips
	? renamed to Initialize as per usual C# convention
? class BaseAnimationClip
	+ function EmitMandatoryCurveEmptyError as fluent interface for checking mandatory curves
	? function buildSimpleCurves
		+ parameter isGenitalAngleMandatory as above
		+ return value shows whether all mandatory curves for the clip have been filled
		? renamed to Initialize as per usual C# convention
2023-04-16 05:05:00 +02:00
..
BaseAnimationClip.cs fix issue #4 "Incompatible animation may cause infinite loop [...]" 2023-04-16 05:05:00 +02:00
PawnAnimationClip.cs fix issue #4 "Incompatible animation may cause infinite loop [...]" 2023-04-16 05:05:00 +02:00
ThingAnimationClip.cs fix issue #4 "Incompatible animation may cause infinite loop [...]" 2023-04-16 05:05:00 +02:00