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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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37 lines
940 B
C#
37 lines
940 B
C#
using HarmonyLib;
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using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Verse;
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namespace Rimworld_Animations
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{
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[HarmonyPatch(typeof(PawnRenderNodeWorker), "CanDrawNow")]
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public class HarmonyPatch_PawnRenderTreeWorker
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{
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public static bool Prefix(PawnRenderNode node, ref bool __result)
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{
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//switching to this system so that head or body can be hidden separate from other nodes
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//(hide head but not addons, etc)
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//in case someone wanted to do that
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if (node.AnimationWorker is AnimationWorker_KeyframesExtended animWorker)
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{
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if (!animWorker.visibleAtTick(node.tree.AnimationTick))
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{
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__result = false;
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return false;
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}
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}
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return true;
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}
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}
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}
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