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32f3b1522f
offsets, dynamically set in animation animation prop graphics, absolute positioning, changing textures, can be used in animation
18 lines
395 B
C#
18 lines
395 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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public class ExtendedKeyframe : Verse.Keyframe
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{
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public int? variant;
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public Rot4 rotation = Rot4.North;
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public SoundDef sound = null;
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public bool visible = true;
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}
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}
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