mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
32f3b1522f
offsets, dynamically set in animation animation prop graphics, absolute positioning, changing textures, can be used in animation
169 lines
5.1 KiB
C#
169 lines
5.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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public class AnimationWorker_KeyframesExtended : AnimationWorker_Keyframes
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{
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public AnimationWorker_KeyframesExtended(AnimationDef def, Pawn pawn, AnimationPart part, PawnRenderNode node) : base(def, pawn, part, node)
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{
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}
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public override Vector3 OffsetAtTick(int tick, PawnDrawParms parms)
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{
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//Todo: Use this for bodyoffsets
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//or maybe make a rendersubworker for it instead
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return base.OffsetAtTick(tick, parms);
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}
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//use extendedkeyframes to determine addon facing
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public Rot4 facingAtTick(int tick)
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{
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//if ticks are < first keyframe tick, just be stuck to first keyframe rot
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if (tick <= this.part.keyframes[0].tick) {
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return (this.part.keyframes[0] as ExtendedKeyframe).rotation;
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}
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//if ticks are > last keyframe tick, just be stuck to last keyframe rot
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if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
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{
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return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).rotation;
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}
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Verse.Keyframe keyframe = this.part.keyframes[0];
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Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
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int i = 0;
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while (i < this.part.keyframes.Count)
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{
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if (tick <= this.part.keyframes[i].tick)
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{
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keyframe2 = this.part.keyframes[i];
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if (i > 0)
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{
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keyframe = this.part.keyframes[i - 1];
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break;
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}
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break;
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}
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else
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{
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i++;
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}
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}
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return (keyframe as ExtendedKeyframe).rotation;
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}
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public bool visibleAtTick(int tick)
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{
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//if ticks are < first keyframe tick, just be stuck to first keyframe rot
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if (tick <= this.part.keyframes[0].tick)
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{
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return (this.part.keyframes[0] as ExtendedKeyframe).visible;
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}
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//if ticks are > last keyframe tick, just be stuck to last keyframe rot
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if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
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{
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return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).visible;
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}
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Verse.Keyframe keyframe = this.part.keyframes[0];
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Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
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int i = 0;
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while (i < this.part.keyframes.Count)
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{
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if (tick <= this.part.keyframes[i].tick)
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{
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keyframe2 = this.part.keyframes[i];
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if (i > 0)
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{
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keyframe = this.part.keyframes[i - 1];
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break;
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}
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break;
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}
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else
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{
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i++;
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}
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}
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return (keyframe as ExtendedKeyframe).visible;
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}
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public virtual bool shouldRecache(int tick)
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{
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if (facingAtTick(tick) != facingAtTick(tick - 1)
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|| visibleAtTick(tick) != visibleAtTick(tick - 1)
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|| TexPathVariantAtTick(tick) != TexPathVariantAtTick(tick - 1))
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{
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return true;
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}
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return true;
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}
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public int? TexPathVariantAtTick(int tick)
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{
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//if ticks are < first keyframe tick, just be stuck to first keyframe rot
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if (tick <= this.part.keyframes[0].tick)
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{
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return (this.part.keyframes[0] as ExtendedKeyframe).variant;
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}
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//if ticks are > last keyframe tick, just be stuck to last keyframe rot
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if (tick >= this.part.keyframes[this.part.keyframes.Count - 1].tick)
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{
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return (this.part.keyframes[this.part.keyframes.Count - 1] as ExtendedKeyframe).variant;
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}
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Verse.Keyframe keyframe = this.part.keyframes[0];
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Verse.Keyframe keyframe2 = this.part.keyframes[this.part.keyframes.Count - 1];
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int i = 0;
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while (i < this.part.keyframes.Count)
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{
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if (tick <= this.part.keyframes[i].tick)
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{
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keyframe2 = this.part.keyframes[i];
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if (i > 0)
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{
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keyframe = this.part.keyframes[i - 1];
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break;
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}
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break;
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}
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else
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{
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i++;
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}
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}
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return (keyframe as ExtendedKeyframe).variant;
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}
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}
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}
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