mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
107 lines
4.3 KiB
C#
107 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RimWorld;
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using Verse;
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namespace Rimworld_Animations {
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public class PawnAnimationClip : BaseAnimationClip {
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public List<PawnKeyframe> keyframes;
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public AltitudeLayer layer = AltitudeLayer.Pawn;
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public Dictionary<int, string> SoundEffects = new Dictionary<int, string>();
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public Dictionary<int, bool> quiver = new Dictionary<int, bool>();
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public SimpleCurve BodyAngle = new SimpleCurve();
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public SimpleCurve HeadAngle = new SimpleCurve();
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public SimpleCurve HeadBob = new SimpleCurve();
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public SimpleCurve BodyOffsetX = new SimpleCurve();
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public SimpleCurve BodyOffsetZ = new SimpleCurve();
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public SimpleCurve HeadFacing = new SimpleCurve();
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public SimpleCurve BodyFacing = new SimpleCurve();
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public override void buildSimpleCurves() {
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int duration = 0;
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//getting the length of the whole clip
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foreach(PawnKeyframe frame in keyframes) {
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duration += frame.tickDuration;
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}
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//guarantees loops don't get cut off mid-anim
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this.duration = duration;
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int keyframePosition = 0;
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foreach (PawnKeyframe frame in keyframes) {
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if (frame.atTick.HasValue) {
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if (frame.bodyAngle.HasValue)
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BodyAngle.Add((float)frame.atTick / (float)duration, frame.bodyAngle.Value, true);
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if (frame.headAngle.HasValue)
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HeadAngle.Add((float)frame.atTick / (float)duration, frame.headAngle.Value, true);
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if (frame.bodyOffsetX.HasValue)
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BodyOffsetX.Add((float)frame.atTick / (float)duration, frame.bodyOffsetX.Value, true);
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if (frame.bodyOffsetZ.HasValue)
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BodyOffsetZ.Add((float)frame.atTick / (float)duration, frame.bodyOffsetZ.Value, true);
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if (frame.headFacing.HasValue)
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HeadFacing.Add((float)frame.atTick / (float)duration, frame.headFacing.Value, true);
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if (frame.bodyFacing.HasValue)
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BodyFacing.Add((float)frame.atTick / (float)duration, frame.bodyFacing.Value, true);
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if (frame.headBob.HasValue)
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HeadBob.Add((float)frame.atTick / (float)duration, frame.headBob.Value, true);
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if (frame.soundEffect != null) {
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SoundEffects.Add((int)frame.atTick, frame.soundEffect);
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}
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}
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else {
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if (frame.bodyAngle.HasValue)
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BodyAngle.Add((float)keyframePosition / (float)duration, frame.bodyAngle.Value, true);
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if (frame.headAngle.HasValue)
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HeadAngle.Add((float)keyframePosition / (float)duration, frame.headAngle.Value, true);
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if (frame.bodyOffsetX.HasValue)
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BodyOffsetX.Add((float)keyframePosition / (float)duration, frame.bodyOffsetX.Value, true);
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if (frame.bodyOffsetZ.HasValue)
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BodyOffsetZ.Add((float)keyframePosition / (float)duration, frame.bodyOffsetZ.Value, true);
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if (frame.headFacing.HasValue)
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HeadFacing.Add((float)keyframePosition / (float)duration, frame.headFacing.Value, true);
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if (frame.bodyFacing.HasValue)
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BodyFacing.Add((float)keyframePosition / (float)duration, frame.bodyFacing.Value, true);
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if (frame.headBob.HasValue)
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HeadBob.Add((float)keyframePosition / (float)duration, frame.headBob.Value, true);
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if (frame.soundEffect != null) {
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SoundEffects.Add(keyframePosition, frame.soundEffect);
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}
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if(frame.tickDuration != 1 && frame.quiver.HasValue) {
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quiver.Add(keyframePosition, true);
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quiver.Add(keyframePosition + frame.tickDuration - 1, false);
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}
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keyframePosition += frame.tickDuration;
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}
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}
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}
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}
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}
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