rimworld-animations/Source/Patches/rjwPatches/HarmonyPatch_JobDriver_SexBaseInitiator.cs
c0ffee 6550627272 Update for RJW 4.6.7.2:
accounts for orgasm ticker changes
orgasm ticker count accounts for animation length vs standard jobdriver length difference
Accounts for neverending loop settings in RJW
todo: remove unnecessary harmonypatch in sextick next RJW update
2021-04-20 11:37:50 -07:00

193 lines
6.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RimWorld;
using Verse;
using rjw;
namespace Rimworld_Animations {
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_Start {
public static void Postfix(ref JobDriver_SexBaseInitiator __instance) {
/*
These particular jobs need special code
don't play anim for now
*/
if(__instance is JobDriver_Masturbate || __instance is JobDriver_ViolateCorpse) {
return;
}
Pawn pawn = __instance.pawn;
Building_Bed bed = __instance.Bed;
/*
if (__instance is JobDriver_BestialityForFemale)
bed = (__instance as JobDriver_BestialityForFemale).Bed;
else if (__instance is JobDriver_WhoreIsServingVisitors) {
bed = (__instance as JobDriver_WhoreIsServingVisitors).Bed;
}
else if (__instance is JobDriver_SexCasualForAnimation) {
bed = (__instance as JobDriver_SexCasualForAnimation).Bed;
}
else if (__instance is JobDriver_Masturbate)
bed = (__instance as JobDriver_Masturbate).Bed;
else if (__instance is JobDriver_Rape)
bed = (__instance?.Partner?.jobs?.curDriver as JobDriver_Sex)?.Bed;
*/
if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
Pawn Target = __instance.Target as Pawn;
if (!(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Contains(pawn)) {
(Target.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Add(pawn);
}
bool quickie = (__instance is JobDriver_SexQuick) && AnimationSettings.fastAnimForQuickie;
int preAnimDuration = __instance.duration;
int AnimationTimeTicks = 0;
if (bed != null) {
RerollAnimations(Target, out AnimationTimeTicks, bed as Thing, __instance.sexType, quickie, sexProps: __instance.Sexprops);
}
else {
RerollAnimations(Target, out AnimationTimeTicks, sexType: __instance.sexType, fastAnimForQuickie: quickie, sexProps: __instance.Sexprops);
}
//Modify Orgasm ticks to only orgasm as many times as RJW stock orgasm allows
if(AnimationTimeTicks != 0)
{
__instance.orgasmstick = preAnimDuration * __instance.orgasmstick / AnimationTimeTicks;
}
}
}
public static void RerollAnimations(Pawn pawn, out int AnimationTimeTicks, Thing bed = null, xxx.rjwSextype sexType = xxx.rjwSextype.None, bool fastAnimForQuickie = false, rjw.SexProps sexProps = null) {
AnimationTimeTicks = 0;
if(pawn == null || !(pawn.jobs?.curDriver is JobDriver_SexBaseReciever)) {
Log.Error("Error: Tried to reroll animations when pawn isn't sexing");
return;
}
List<Pawn> pawnsToAnimate = (pawn.jobs.curDriver as JobDriver_SexBaseReciever).parteners.ToList();
if (!pawnsToAnimate.Contains(pawn)) {
pawnsToAnimate = pawnsToAnimate.Append(pawn).ToList();
}
for(int i = 0; i < pawnsToAnimate.Count; i++) {
if(pawnsToAnimate[i].TryGetComp<CompBodyAnimator>() == null) {
Log.Error("Error: " + pawnsToAnimate[i].Name + " of race " + pawnsToAnimate[i].def.defName + " does not have CompBodyAnimator attached!");
break;
}
}
AnimationDef anim = AnimationUtility.tryFindAnimation(ref pawnsToAnimate, sexType, sexProps);
if (anim != null) {
bool mirror = GenTicks.TicksGame % 2 == 0;
IntVec3 pos = pawn.Position;
if(pawnsToAnimate.Count > anim.actors.Count)
{
for(int i = anim.actors.Count; i < pawnsToAnimate.Count; i++)
{
pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().isAnimating = false;
}
}
for (int i = 0; i < pawnsToAnimate.Count; i++) {
if (bed != null)
pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().setAnchor(bed);
else {
pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().setAnchor(pos);
}
bool shiver = pawnsToAnimate[i].jobs.curDriver is JobDriver_SexBaseRecieverRaped;
pawnsToAnimate[i].TryGetComp<CompBodyAnimator>().StartAnimation(anim, pawnsToAnimate, i, mirror, shiver, fastAnimForQuickie);
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).sex_ticks = anim.animationTimeTicks;
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
AnimationTimeTicks = anim.animationTimeTicks;
if(!AnimationSettings.hearts) {
(pawnsToAnimate[i].jobs.curDriver as JobDriver_Sex).ticks_between_hearts = Int32.MaxValue;
}
}
}
else {
Log.Message("No animation found");
/*
//if pawn isn't already animating,
if (!pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
(pawn.jobs.curDriver as JobDriver_SexBaseReciever).increase_time(duration);
//they'll just do the thrusting anim
}
*/
}
}
}
[HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "End")]
static class HarmonyPatch_JobDriver_SexBaseInitiator_End {
public static void Postfix(ref JobDriver_SexBaseInitiator __instance) {
if ((__instance.Target as Pawn)?.jobs?.curDriver is JobDriver_SexBaseReciever) {
if (__instance.pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
List<Pawn> parteners = ((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners;
for (int i = 0; i < parteners.Count; i++) {
//prevents pawns who started a new anim from stopping their new anim
if (!((parteners[i].jobs.curDriver as JobDriver_SexBaseInitiator) != null && (parteners[i].jobs.curDriver as JobDriver_SexBaseInitiator).Target != __instance.pawn))
parteners[i].TryGetComp<CompBodyAnimator>().isAnimating = false;
}
__instance.Target.TryGetComp<CompBodyAnimator>().isAnimating = false;
if (xxx.is_human((__instance.Target as Pawn))) {
(__instance.Target as Pawn)?.Drawer.renderer.graphics.ResolveApparelGraphics();
PortraitsCache.SetDirty((__instance.Target as Pawn));
}
}
((__instance.Target as Pawn)?.jobs.curDriver as JobDriver_SexBaseReciever).parteners.Remove(__instance.pawn);
}
if (xxx.is_human(__instance.pawn)) {
__instance.pawn.Drawer.renderer.graphics.ResolveApparelGraphics();
PortraitsCache.SetDirty(__instance.pawn);
}
}
}
}