mirror of
https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
synced 2024-08-15 00:43:45 +00:00
145 lines
No EOL
5.7 KiB
C#
145 lines
No EOL
5.7 KiB
C#
using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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using AlienRace;
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namespace Rimworld_Animations {
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[StaticConstructorOnStartup]
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public static class HarmonyPatch_AlienRace {
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static HarmonyPatch_AlienRace () {
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try {
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((Action)(() => {
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if (LoadedModManager.RunningModsListForReading.Any(x => x.Name == "Humanoid Alien Races 2.0")) {
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(new Harmony("rjw")).Patch(AccessTools.Method(typeof(PawnGraphicSet), "ResolveApparelGraphics"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_StopResolveAllGraphicsWhileSex")));
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(new Harmony("rjw")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
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prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
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}
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}))();
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}
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catch (TypeLoadException ex) {
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}
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}
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public static bool Prefix_StopResolveAllGraphicsWhileSex(ref Pawn ___pawn) {
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if(___pawn.TryGetComp<CompBodyAnimator>() != null && ___pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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return false;
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}
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return true;
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}
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public static bool Prefix_AnimateHeadAddons(bool portrait, Vector3 vector, Pawn pawn, Quaternion quat, Rot4 rotation, bool invisible) {
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if (portrait || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
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if (!(pawn.def is ThingDef_AlienRace alienProps) || invisible) return false;
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List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
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AlienPartGenerator.AlienComp alienComp = pawn.GetComp<AlienPartGenerator.AlienComp>();
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CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
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for (int i = 0; i < addons.Count; i++) {
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AlienPartGenerator.BodyAddon ba = addons[index: i];
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if (!ba.CanDrawAddon(pawn: pawn)) continue;
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AlienPartGenerator.RotationOffset offset;
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if (ba.drawnInBed) {
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offset = pawnAnimator.headFacing == Rot4.South ?
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ba.offsets.south :
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pawnAnimator.headFacing == Rot4.North ?
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ba.offsets.north :
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pawnAnimator.headFacing == Rot4.East ?
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ba.offsets.east :
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ba.offsets.west;
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} else {
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offset = rotation == Rot4.South ?
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ba.offsets.south :
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rotation == Rot4.North ?
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ba.offsets.north :
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rotation == Rot4.East ?
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ba.offsets.east :
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ba.offsets.west;
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}
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Vector2 bodyOffset = ((!portrait) ? offset?.bodyTypes : (offset?.portraitBodyTypes ?? offset?.bodyTypes))?.FirstOrDefault((AlienPartGenerator.BodyTypeOffset to) => to.bodyType == pawn.story.bodyType)?.offset ?? Vector2.zero;
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Vector2 crownOffset = ((!portrait) ? offset?.crownTypes : (offset?.portraitCrownTypes ?? offset?.crownTypes))?.FirstOrDefault((AlienPartGenerator.CrownTypeOffset to) => to.crownType == alienComp.crownType)?.offset ?? Vector2.zero;
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//Defaults for tails
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//south 0.42f, -0.3f, -0.22f
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//north 0f, 0.3f, -0.55f
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//east -0.42f, -0.3f, -0.22f
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float moffsetX = 0.42f;
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float moffsetZ = -0.22f;
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float moffsetY = ba.inFrontOfBody ? 0.3f + ba.layerOffset : -0.3f - ba.layerOffset;
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float num = ba.angle;
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if ((ba.drawnInBed ? pawnAnimator.headFacing : rotation) == Rot4.North) {
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moffsetX = 0f;
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if (ba.layerInvert)
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moffsetY = -moffsetY;
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moffsetZ = -0.55f;
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num = 0;
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}
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moffsetX += bodyOffset.x + crownOffset.x;
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moffsetZ += bodyOffset.y + crownOffset.y;
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if ((ba.drawnInBed ? pawnAnimator.headFacing : rotation) == Rot4.East) {
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moffsetX = -moffsetX;
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num = -num; //Angle
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}
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Vector3 offsetVector = new Vector3(x: moffsetX, y: moffsetY, z: moffsetZ);
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//Angle calculation to not pick the shortest, taken from Quaternion.Angle and modified
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//assume drawnInBed means headAddon
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if (ba.drawnInBed && pawn.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating) {
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Quaternion headQuatInAnimation = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
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Rot4 headRotInAnimation = pawnAnimator.headFacing;
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Vector3 headPositionInAnimation = pawnAnimator.getPawnHeadPosition() - pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing).RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f);
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GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: headRotInAnimation), loc: headPositionInAnimation + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: headQuatInAnimation)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: alienComp.addonGraphics[index: i].MatAt(rot: pawnAnimator.headFacing), drawNow: portrait);
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}
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else {
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Quaternion addonRotation = quat;
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if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba.hediffGraphics[0] != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis"))) {
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addonRotation = Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up);
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}
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GenDraw.DrawMeshNowOrLater(mesh: alienComp.addonGraphics[index: i].MeshAt(rot: rotation), loc: vector + offsetVector.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: quat)) * 2f * 57.29578f),
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quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: alienComp.addonGraphics[index: i].MatAt(rot: rotation), drawNow: portrait);
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}
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}
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return false;
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}
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}
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} |