rimworld-animations/1.5/Defs/AnimationDefs/TestAnimation2.xml

72 lines
2 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<AnimationDef>
<defName>TestAnimation2</defName>
<durationTicks>50</durationTicks>
<startOnRandomTick>False</startOnRandomTick>
<playWhenDowned>False</playWhenDowned>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(1, -1, 0)</offset>
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(0, -1, 0)</offset>
<tick>20</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(-1, -1, 0)</offset>
<tick>30</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<offset>(0, -1, 0)</offset>
<tick>40</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>6</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>0</angle>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>