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offsets, dynamically set in animation animation prop graphics, absolute positioning, changing textures, can be used in animation
27 lines
748 B
XML
27 lines
748 B
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Patch>
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<!-- add offset rendersubworker to all pawn render tree defs -->
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<Operation Class="PatchOperationSequence">
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<success>Always</success>
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<operations>
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<li Class="PatchOperationConditional">
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<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
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<success>Always</success>
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<nomatch Class="PatchOperationAdd">
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<xpath>/Defs/PawnRenderTreeDef/root</xpath>
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<value>
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<subworkerClasses />
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</value>
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</nomatch>
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</li>
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<li Class="PatchOperationAdd">
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<xpath>/Defs/PawnRenderTreeDef/root/subworkerClasses</xpath>
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<value>
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<li>Rimworld_Animations.PawnRenderSubWorker_ChangeOffset</li>
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</value>
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</li>
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</operations>
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</Operation>
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</Patch> |