33 lines
759 B
C#
33 lines
759 B
C#
using HarmonyLib;
|
|
using RimWorld;
|
|
using System.Collections.Generic;
|
|
using Verse;
|
|
|
|
namespace Rimworld_Animations
|
|
{
|
|
[HarmonyPatch(typeof(PawnRenderer), "RenderPawnAt")]
|
|
public static class PawnRenderer_RenderPawnAt_Patch
|
|
{
|
|
static bool ClearCache(Pawn pawn)
|
|
{
|
|
return pawn.IsInvisible() || CompBodyAnimator.IsAnimating(pawn);
|
|
}
|
|
|
|
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
|
|
{
|
|
foreach (CodeInstruction i in instructions)
|
|
{
|
|
if (i.Calls(AccessTools.Method(typeof(PawnUtility), nameof(PawnUtility.IsInvisible))))
|
|
{
|
|
yield return CodeInstruction.Call(typeof(PawnRenderer_RenderPawnAt_Patch), nameof(ClearCache));
|
|
}
|
|
else
|
|
{
|
|
yield return i;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|