293 lines
10 KiB
XML
293 lines
10 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>MalePawn_DP_Stage5a</defName>
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<durationTicks>180</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-87</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>17</tick>
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<angle>-68</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>25</tick>
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<angle>-95</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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<sound>Fuck</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>50</tick>
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<angle>-90</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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<sound>Cum</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>55</tick>
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<angle>-95</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>100</tick>
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<angle>-90</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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<sound>Cum</sound>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>105</tick>
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<angle>-95</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>180</tick>
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<angle>-90</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>10</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>18</tick>
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<angle>20</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>180</tick>
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<angle>10</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>FemalePawn_DP_Stage5a</defName>
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<durationTicks>180</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-30</angle>
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<visible>true</visible>
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<offset>(-0.45, 0, 0.12)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>18</tick>
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<angle>-40</angle>
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<visible>true</visible>
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<offset>(-0.45, 0, 0.12)</offset>
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<rotation>West</rotation>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>60</tick>
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<angle>-35</angle>
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<visible>true</visible>
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<offset>(-0.55, 0, 0.12)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>80</tick>
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<angle>-38</angle>
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<visible>true</visible>
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<offset>(-0.55, 0, 0.12)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>100</tick>
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<angle>-40</angle>
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<visible>true</visible>
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<offset>(-0.55, 0, 0.12)</offset>
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<rotation>West</rotation>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>180</tick>
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<angle>-30</angle>
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<visible>true</visible>
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<offset>(-0.45, 0, 0.12)</offset>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>60</tick>
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<angle>10</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>70</tick>
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<angle>30</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>180</tick>
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<angle>10</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>MalePawn2_DP_Stage5a</defName>
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<durationTicks>180</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>20</angle>
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<visible>true</visible>
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<offset>(0.2, -1, 0.2)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>18</tick>
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<angle>-10</angle>
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<visible>true</visible>
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<offset>(0.33, -1, 0.2)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>23</tick>
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<angle>28</angle>
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<visible>true</visible>
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<offset>(0.16, -1, 0.2)</offset>
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<rotation>West</rotation>
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<sound>Fuck</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>70</tick>
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<angle>20</angle>
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<visible>true</visible>
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<offset>(0.16, -1, 0.2)</offset>
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<rotation>West</rotation>
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<sound>Cum</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>75</tick>
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<angle>28</angle>
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<visible>true</visible>
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<offset>(0.16, -1, 0.2)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>130</tick>
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<angle>20</angle>
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<visible>true</visible>
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<offset>(0.16, -1, 0.2)</offset>
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<rotation>West</rotation>
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<sound>Cum</sound>
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<voice>Grunt</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>135</tick>
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<angle>28</angle>
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<visible>true</visible>
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<offset>(0.16, -1, 0.2)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>180</tick>
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<angle>20</angle>
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<visible>true</visible>
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<offset>(0.16, -1, 0.2)</offset>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-22</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>17</tick>
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<angle>-10</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>180</tick>
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<angle>-22</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs> |