rimworld-animations/1.5/Defs/GroupAnimationDefs/DoublePenetration/Stage5_Base.xml

248 lines
8.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<!-- do not use; only for reference -->
<!--
<AnimationDef>
<defName>MalePawn</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-68</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>55</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-95</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-90</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>FemalePawn</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-40</angle>
<visible>true</visible>
<offset>(-0.53, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>25</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>MalePawn2</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>18</tick>
<angle>-10</angle>
<visible>true</visible>
<offset>(0.33, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>23</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>130</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>28</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.16, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>17</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
-->
</Defs>