rimworld-animations/1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage4.xml

254 lines
8.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Male_Cowgirl_Stage4</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.67)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>125</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.67)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.7)</offset>
<rotation>South</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 0, -0.72)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, -0.02)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>180</angle>
<visible>true</visible>
<offset>(0, 1, 0)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Female_Cowgirl_Stage4</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.26)</offset>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>135</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.26)</offset>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 2, 0.23)</offset>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.02)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 0, 0.025)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Cowgirl_Xray</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>3</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>4</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>5</variant>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(1, 0, 0.3)</offset>
<scale>(0.5, 1, 0.5)</scale>
<rotation>North</rotation>
<variant>5</variant>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>