rimworld-animations/1.5/Defs/GroupAnimationDefs/Blowjob/Stage6b.xml

450 lines
16 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Male6b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-17</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-21</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>-16</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>115</tick>
<angle>-19</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4837757)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>27</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>33</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>28</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>32</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>23</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Cumshot</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>75</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-64</angle>
<visible>true</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>105</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>-64</angle>
<visible>true</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>115</tick>
<angle>-64</angle>
<visible>false</visible>
<offset>(0.1769911, 0, -0.2300885)</offset>
<scale>(0.333334, 1, 0.7758115)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Female6b</defName>
<durationTicks>180</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3362834, 1, 0.259587)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>-11</angle>
<visible>true</visible>
<offset>(0.353983, 1, 0.259587)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>-11</angle>
<visible>true</visible>
<offset>(0.3598826, 1, 0.2654868)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-8</angle>
<visible>true</visible>
<offset>(0.3893807, 1, 0.2654868)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>83</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.03539836, 0, -0.005899787)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>113</tick>
<angle>4</angle>
<visible>true</visible>
<offset>(-0.03539836, 0, -0.005899787)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>1</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.466077, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1651916, 1, 0.1828909)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2477875, 1, 0.1474925)</offset>
<rotation>North</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>50</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.159292, 1, 0.1946901)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2477875, 1, 0.1415931)</offset>
<rotation>North</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>70</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1828908, 1, 0.1769911)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2772863, 1, 0.117994)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1474927, 1, 0.2123895)</offset>
<rotation>North</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2536871, 1, 0.1356933)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1710915, 1, 0.2005899)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.2418879, 1, 0.1356933)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Cum</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>12</angle>
<visible>false</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>110</tick>
<angle>12</angle>
<visible>true</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>12</angle>
<visible>true</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>180</tick>
<angle>-5</angle>
<visible>true</visible>
<offset>(-0.1120944, 1, -0.2241889)</offset>
<scale>(0.3392327, 1, 0.3569321)</scale>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>