rimworld-animations/1.5/Defs/GroupAnimationDefs/Blowjob/Stage4c.xml

237 lines
8.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>Blowjob_Male4c</defName>
<durationTicks>120</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-24</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
<voice>Grunt</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.5309734, 0, 0.4778759)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>8</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>31</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>14</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>Blowjob_Female4c</defName>
<durationTicks>120</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Suck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>22</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, -1, 0.1828909)</offset>
<rotation>West</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.08259596, -1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>-34</angle>
<visible>true</visible>
<offset>(0.08259596, -1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, 0, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>92</tick>
<angle>-22</angle>
<visible>true</visible>
<offset>(0.1238939, 0, 0.1828909)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(0.1238939, 1, 0.1828909)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>20</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>22</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.01179889, 0, 0.005899787)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>60</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.03539803, 0, -0.005899787)</offset>
<rotation>South</rotation>
<sound>Slimy</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>90</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>South</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>92</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(0.1002955, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>120</tick>
<angle>19</angle>
<visible>true</visible>
<offset>(-0.05899716, 0, -0.01769918)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(0.3480827, 1, -0.04129779)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>