rimworld-animations/1.5/Defs/GroupAnimationDefs/Blowjob/AnimationPropDef_Cum.xml

43 lines
1.4 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>Cum</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimProp_Cum</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Cum</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>Cum</tagDef>
<parentTagDef>Head</parentTagDef>
<!-- for height -->
<texPath>AnimationProps/Cum/Cum</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
<PawnRenderNodeTagDef>
<defName>Cumshot</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimProp_Cumshot</defName>
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>Cumshot</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>Cumshot</tagDef>
<parentTagDef>Root</parentTagDef>
<!-- for height -->
<texPath>AnimationProps/Saliva/Saliva</texPath>
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>