24 lines
481 B
C#
24 lines
481 B
C#
using RimWorld;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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public class AnimationOffset_BodyType : BaseAnimationOffset
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{
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public List<BodyTypeOffset> offsets;
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public override Vector3? getOffset(Pawn pawn)
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{
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return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
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}
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}
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}
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