rimworld-animations/1.5/Defs/AnimationPropDefs/AnimationPropDef.xml

53 lines
1.7 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Banana</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Banana</defName>
<!-- Note: props always return graphic_multi; set cardinal textures to blank and only north in anim if only one tex-->
<!-- or draw east, south, and west directions, use them in animations? -->
<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
<debugLabel>AnimProp_Banana</debugLabel>
<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
<tagDef>RenderNodeTag_Banana</tagDef>
<parentTagDef>Body</parentTagDef>
<texPath>AnimationProps/Banana/Banana</texPath>
<!-- for height -->
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
<texPathVariants>
<li>AnimationProps/Cat/Cat1</li>
<li>AnimationProps/Cat/Cat2</li>
</texPathVariants>
<absolutePosition>True</absolutePosition>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
<PawnRenderNodeTagDef>
<defName>RenderNodeTag_Genitals</defName>
</PawnRenderNodeTagDef>
<Rimworld_Animations.AnimationPropDef>
<defName>AnimationProp_Genitals</defName>
<animPropProperties>
<debugLabel>AnimProp_Genitals</debugLabel>
<useGraphic>false</useGraphic>
<tagDef>RenderNodeTag_Genitals</tagDef>
<parentTagDef>Body</parentTagDef>
<!-- for height -->
<overlayLayer>Head</overlayLayer>
<baseLayer>95</baseLayer>
</animPropProperties>
</Rimworld_Animations.AnimationPropDef>
</Defs>