rimworld-animations/1.5/Source/Patches/RJWPatches/JobDrivers/SexBaseReceivers/HarmonyPatch_JobDriver_SexB...

53 lines
1.7 KiB
C#

using HarmonyLib;
using RimWorld;
using rjw;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using Verse.AI;
namespace Rimworld_Animations
{
[HarmonyPatch(typeof(JobDriver_SexBaseRecieverLoved), "MakeSexToil")]
public class HarmonyPatch_JobDriver_SexBaseReceiverLoved
{
public static void Postfix(JobDriver_SexBaseRecieverLoved __instance, ref Toil __result)
{
//added for sudden end of jobdriver
__result.AddFinishAction(delegate {
AnimationUtility.StopGroupAnimation(__instance.pawn);
});
}
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> codeInstructions)
{
var ins = codeInstructions.ToList();
for (int i = 0; i < ins.Count; i++)
{
if (i < ins.Count && ins[i].opcode == OpCodes.Call && ins[i].OperandIs(AccessTools.DeclaredMethod(typeof(Toils_LayDown), "LayDown")))
{
ins[i].operand = AccessTools.DeclaredMethod(typeof(HarmonyPatch_JobDriver_SexBaseReceiverLoved), "DoNotLayDown");
yield return ins[i];
}
else
{
yield return ins[i];
}
}
}
public static Toil DoNotLayDown(TargetIndex bedOrRestSpotIndex, bool hasBed, bool lookForOtherJobs, bool canSleep = true, bool gainRestAndHealth = true, PawnPosture noBedLayingPosture = PawnPosture.LayingMask, bool deathrest = false)
{
return new Toil();
}
}
}