rimworld-animations/1.5/Defs/GroupAnimationDefs/TestGroupAnimation1.xml

64 lines
1.5 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>TestGroupAnimation1</defName>
<numActors>2</numActors>
<canMirror>True</canMirror>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<loopOptions>
<li>
<probability>3</probability>
<animationDefs>
<li>TestAnimation1</li>
<li>TestAnimation2</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>TestAnimation1</li>
<li>TestAnimation2</li>
</animationDefs>
</li>
</loopOptions>
</li>
<!--
<li Class="Rimworld_Animations.AnimationStage_Branch">
<paths>
<li>GroupAnimationDef1_1</li>
<li>GroupAnimationDef1_2</li>
</paths>
</li>
-->
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<interactionDefs>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
</interactionDefs>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
<actorShift>1</actorShift>
<interactionDefs>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
</interactionDefs>
</li>
</contexts>
<offsetDefs>
<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>