rimworld-animations/Source/Actors/Actor.cs
2020-05-29 23:10:31 -07:00

29 lines
983 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
namespace Rimworld_Animations {
public class Actor : IExposable {
public List<string> defNames;
public List<string> requiredGenitals;
public List<AlienRaceOffset> raceOffsets;
public List<string> blacklistedRaces;
public bool initiator = false;
public string gender;
public bool isFucking = false;
public bool isFucked = false;
public bool controlGenitalAngle = false;
public BodyTypeOffset bodyTypeOffset = new BodyTypeOffset();
public Vector3 offset = new Vector2(0, 0);
public Dictionary<string, Vector2> offsetsByDefName = new Dictionary<string, Vector2>();
public void ExposeData() {
Scribe_Collections.Look(ref offsetsByDefName, "OffsetsSetInOptions", LookMode.Value, LookMode.Value);
}
}
}