211 lines
7.2 KiB
XML
211 lines
7.2 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>MalePawn_Missionary_Stage6</defName>
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<durationTicks>200</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>15</angle>
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<visible>true</visible>
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<offset>(-0.65, 0, 0.42)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>13</tick>
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<angle>-20</angle>
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<visible>true</visible>
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<offset>(-0.43, 0, 0.42)</offset>
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<rotation>East</rotation>
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<sound>Fuck</sound>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>80</tick>
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<angle>-15</angle>
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<visible>true</visible>
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<offset>(-0.49, 0, 0.42)</offset>
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<rotation>East</rotation>
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<sound>Cum</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>85</tick>
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<angle>-20</angle>
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<visible>true</visible>
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<offset>(-0.43, 0, 0.42)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>-15</angle>
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<visible>true</visible>
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<offset>(-0.49, 0, 0.42)</offset>
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<rotation>East</rotation>
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<sound>Cum</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>155</tick>
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<angle>-20</angle>
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<visible>true</visible>
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<offset>(-0.43, 0, 0.42)</offset>
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<rotation>East</rotation>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>-15</angle>
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<visible>true</visible>
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<offset>(-0.49, 0, 0.42)</offset>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>20</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>40</tick>
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<angle>25</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>30</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>RimNude_Penis</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>30</angle>
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<visible>true</visible>
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<offset>(0, -3, 0)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>13</tick>
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<angle>60</angle>
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<visible>true</visible>
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<offset>(0, -3, 0)</offset>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>FemalePawn_Missionary_Stage6</defName>
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<durationTicks>200</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>95</angle>
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<visible>true</visible>
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<offset>(0.07, -1, 0)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>13</tick>
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<angle>100</angle>
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<visible>true</visible>
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<offset>(0.23, -1, 0)</offset>
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<rotation>West</rotation>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>80</tick>
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<angle>100</angle>
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<visible>true</visible>
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<offset>(0.2, -1, 0)</offset>
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<rotation>West</rotation>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>85</tick>
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<angle>100</angle>
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<visible>true</visible>
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<offset>(0.23, -1, 0)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>150</tick>
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<angle>100</angle>
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<visible>true</visible>
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<offset>(0.2, -1, 0)</offset>
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<rotation>West</rotation>
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<voice>Scream</voice>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>155</tick>
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<angle>100</angle>
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<visible>true</visible>
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<offset>(0.23, -1, 0)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>100</angle>
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<visible>true</visible>
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<offset>(0.2, -1, 0)</offset>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-20</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>100</tick>
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<angle>-10</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>200</tick>
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<angle>-23</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs> |