rimworld-animations/1.5/Defs/AnimationDefs/Missionary/Stage6.xml

211 lines
7.2 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>MalePawn_Missionary_Stage6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>15</angle>
<visible>true</visible>
<offset>(-0.65, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
<sound>Cum</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>155</tick>
<angle>-20</angle>
<visible>true</visible>
<offset>(-0.43, 0, 0.42)</offset>
<rotation>East</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(-0.49, 0, 0.42)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>25</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>30</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>FemalePawn_Missionary_Stage6</defName>
<durationTicks>200</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>95</angle>
<visible>true</visible>
<offset>(0.07, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>13</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>80</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>85</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>150</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
<voice>Scream</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>155</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.23, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>100</angle>
<visible>true</visible>
<offset>(0.2, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>100</tick>
<angle>-10</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>200</tick>
<angle>-23</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>