rimworld-animations/1.5/Defs/AnimationDefs/Missionary/Stage2c.xml

164 lines
5.4 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>MalePawn_Missionary_Stage2c</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>-25</angle>
<visible>true</visible>
<offset>(-0.6, 0, 0.38)</offset>
<rotation>East</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>10</angle>
<visible>true</visible>
<offset>(-0.75, 0, 0.38)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>20</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>3</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RimNude_Penis</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>5</tick>
<angle>60</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>30</angle>
<visible>true</visible>
<offset>(0, -3, 0)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>FemalePawn_Missionary_Stage2c</defName>
<durationTicks>35</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>3</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>88</angle>
<visible>true</visible>
<offset>(0.12, -1, 0.03)</offset>
<rotation>West</rotation>
<voice>Moan</voice>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>90</angle>
<visible>true</visible>
<offset>(0.03, -1, 0)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-17</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>35</tick>
<angle>-20</angle>
<visible>true</visible>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>