234 lines
7.8 KiB
XML
234 lines
7.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Defs>
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<AnimationDef>
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<defName>MalePawn_DP_Stage2d</defName>
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<durationTicks>40</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-87</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>-70</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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<sound>Fuck</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>40</tick>
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<angle>-87</angle>
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<visible>true</visible>
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<offset>(-0.6, -1, -0.37)</offset>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>10</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>0</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>40</tick>
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<angle>10</angle>
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<visible>true</visible>
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<rotation>East</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>FemalePawn_DP_Stage2d</defName>
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<durationTicks>40</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-30</angle>
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<visible>true</visible>
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<offset>(-0.45, 0, 0.12)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>10</tick>
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<angle>-33</angle>
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<visible>true</visible>
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<offset>(-0.48, 0, 0.12)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>15</tick>
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<angle>-39</angle>
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<visible>true</visible>
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<offset>(-0.5743952, 0, 0.1317991)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>-33</angle>
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<visible>true</visible>
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<offset>(-0.4, 0, 0.1)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>40</tick>
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<angle>-30</angle>
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<visible>true</visible>
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<offset>(-0.45, 0, 0.12)</offset>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>15</tick>
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<angle>0</angle>
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<visible>true</visible>
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<rotation>South</rotation>
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<voice>Scream</voice>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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<AnimationDef>
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<defName>MalePawn2_DP_Stage2d</defName>
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<durationTicks>40</durationTicks>
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<animationParts>
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<li>
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<key>Root</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>20</angle>
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<visible>true</visible>
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<offset>(0.2, -1, 0.2)</offset>
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<rotation>West</rotation>
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<sound>Fuck</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>-15</angle>
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<visible>true</visible>
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<offset>(0.3, -1, 0.2)</offset>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>40</tick>
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<angle>20</angle>
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<visible>true</visible>
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<offset>(0.2, -1, 0.2)</offset>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>Head</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>-22</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>30</tick>
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<angle>0</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>40</tick>
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<angle>-22</angle>
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<visible>true</visible>
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<rotation>West</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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<li>
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<key>RenderNodeTag_Hand</key>
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<value>
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<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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<keyframes>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>0</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0.5, 1, 0)</offset>
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<rotation>North</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>4</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(0, 1, -0.1)</offset>
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<rotation>North</rotation>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>12</tick>
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<angle>0</angle>
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<visible>true</visible>
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<offset>(-0.1, 1, -0.03)</offset>
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<rotation>North</rotation>
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<sound>Slap</sound>
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</li>
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<li Class="Rimworld_Animations.ExtendedKeyframe">
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<tick>15</tick>
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<angle>0</angle>
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<visible>false</visible>
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<offset>(-0.1, 1, -0.03)</offset>
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<rotation>North</rotation>
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</li>
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</keyframes>
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</value>
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</li>
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</animationParts>
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</AnimationDef>
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</Defs> |