rimworld-animations/1.5/Defs/AnimationDefs/DoublePenetration/Stage2d.xml

234 lines
7.8 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Defs>
<AnimationDef>
<defName>MalePawn_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-70</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-87</angle>
<visible>true</visible>
<offset>(-0.6, -1, -0.37)</offset>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>10</angle>
<visible>true</visible>
<rotation>East</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>FemalePawn_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>10</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.48, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>-39</angle>
<visible>true</visible>
<offset>(-0.5743952, 0, 0.1317991)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-33</angle>
<visible>true</visible>
<offset>(-0.4, 0, 0.1)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-30</angle>
<visible>true</visible>
<offset>(-0.45, 0, 0.12)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>South</rotation>
<voice>Scream</voice>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
<AnimationDef>
<defName>MalePawn2_DP_Stage2d</defName>
<durationTicks>40</durationTicks>
<animationParts>
<li>
<key>Root</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
<sound>Fuck</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>-15</angle>
<visible>true</visible>
<offset>(0.3, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>20</angle>
<visible>true</visible>
<offset>(0.2, -1, 0.2)</offset>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>Head</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>30</tick>
<angle>0</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>40</tick>
<angle>-22</angle>
<visible>true</visible>
<rotation>West</rotation>
</li>
</keyframes>
</value>
</li>
<li>
<key>RenderNodeTag_Hand</key>
<value>
<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
<keyframes>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>0</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0.5, 1, 0)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>4</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(0, 1, -0.1)</offset>
<rotation>North</rotation>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>12</tick>
<angle>0</angle>
<visible>true</visible>
<offset>(-0.1, 1, -0.03)</offset>
<rotation>North</rotation>
<sound>Slap</sound>
</li>
<li Class="Rimworld_Animations.ExtendedKeyframe">
<tick>15</tick>
<angle>0</angle>
<visible>false</visible>
<offset>(-0.1, 1, -0.03)</offset>
<rotation>North</rotation>
</li>
</keyframes>
</value>
</li>
</animationParts>
</AnimationDef>
</Defs>