rimworld-animations/1.5/Defs/GroupAnimationDefs/TestGroupAnimation1.xml

112 lines
2.6 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<GroupAnimationDef>
<defName>TestGroupAnimation1</defName>
<numActors>2</numActors>
<AnimationStages>
<li Class="Rimworld_Animations.AnimationStage_TicksDuration">
<ticks>200</ticks>
<animationDefs>
<li>Pawn1_Stage1_TestAnimation1</li>
<li>Pawn2_Stage1_TestAnimation2</li>
</animationDefs>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>10</loops>
<animationOptions>
<li>
<probability>3</probability>
<animationDefs>
<li>Pawn1_Stage2_Variant1</li>
<li>Pawn2_Stage2_Variant1</li>
</animationDefs>
</li>
<li>
<probability>1</probability>
<animationDefs>
<li>Pawn1_Stage2_Variant2</li>
<li>Pawn2_Stage2_Variant2</li>
</animationDefs>
</li>
</animationOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<paths>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<numberOfLoops>10</numberOfLoops>
<animationOptions>
<li>
<probability>3</probability>
<li>Pawn1_Stage2_Variant1</li>
<li>Pawn2_Stage2_Variant1</li>
</li>
<li>
<probability>1</probability>
<li>Pawn1_Stage2_Variant2</li>
<li>Pawn2_Stage2_Variant2</li>
</li>
</animationOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<numberOfLoops>10</numberOfLoops>
<animationOptions>
<li>
<probability>3</probability>
<li>Pawn1_Stage2_Variant1</li>
<li>Pawn2_Stage2_Variant1</li>
</li>
<li>
<probability>1</probability>
<li>Pawn1_Stage2_Variant2</li>
<li>Pawn2_Stage2_Variant2</li>
</li>
</animationOptions>
</li>
</paths>
</li>
</AnimationStages>
<contexts>
<li Class="Rimworld_Animations.Actor_Sextype">
<sexTypes>
<li>Sex</li>
</sexTypes>
<actorShift>0</actorShift>
</li>
<li Class="Rimworld_Animations.Actor_Sextype">
<sexTypes>
<li>Sex_Reverse</li>
</sexTypes>
<actorShift>1</actorShift>
</li>
<li Class="Rimworld_Animations.Actor_Custom_Races">
<sexTypes>
<li>Sex</li>
</sexTypes>
<races>
<li>Human</li>
<li>Dog</li>
</races>
<actorShift>0</actorShift>
</li>
<li Class="Rimworld_Animations.Actor_Custom_Races">
<sexTypes>
<li>Sex_Reverse</li>
</sexTypes>
<races>
<li>Dog</li>
<li>Human</li>
</races>
<actorShift>1</actorShift>
</li>
</contexts>
</GroupAnimationDef>
</Defs>