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https://gitgud.io/c0ffeeeeeeee/rimworld-animations.git
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42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Verse;
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namespace Rimworld_Animations
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{
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public class AnimationOffset_Genes : BaseAnimationOffset
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{
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public List<BodyTypeOffset_Genes> offsets;
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public override Vector3? getOffset(Pawn pawn)
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{
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return offsets.Find(x => x.bodyType == pawn.story.bodyType && pawn.genes.GenesListForReading.ContainsAny(gene => gene.def == x.geneDef))?.offset ?? offsets.Last().offset;
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}
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public override int? getRotation(Pawn pawn)
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{
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return offsets.Find(x => x.bodyType == pawn.story.bodyType && pawn.genes.GenesListForReading.ContainsAny(gene => gene.def == x.geneDef))?.rotation ?? offsets.Last().rotation;
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}
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public override Vector3? getScale(Pawn pawn)
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{
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return offsets.Find(x => x.bodyType == pawn.story.bodyType && pawn.genes.GenesListForReading.ContainsAny(gene => gene.def == x.geneDef))?.scale ?? offsets.Last().scale;
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}
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public override bool appliesToPawn(Pawn pawn)
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{
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if (!base.appliesToPawn(pawn)) return false;
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return offsets.Any(x => x.bodyType == pawn.story.bodyType && pawn.genes.GenesListForReading.ContainsAny(gene => gene.def == x.geneDef));
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}
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}
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public class BodyTypeOffset_Genes : BodyTypeOffset
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{
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public GeneDef geneDef;
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}
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}
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