rimworld-animations/1.6/Defs/GroupAnimationDefs/DoublePenetration/GroupAnimation_DP.xml

389 lines
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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DoublePenetration</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage1</li>
<li>ReceiverPawn_DP_Stage1</li>
<li>InitiatorPawn2_DP_Stage1</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>6</loops>
<paths>
<li>GroupAnimation_DP_Stage2_Branch1</li>
<li>GroupAnimation_DP_Stage2_Branch2</li>
<li>GroupAnimation_DP_Stage2_Branch3</li>
<li>GroupAnimation_DP_Stage2_Branch4</li>
</paths>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>25</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage3</li>
<li>ReceiverPawn_DP_Stage3</li>
<li>InitiatorPawn2_DP_Stage3</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>30</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage4</li>
<li>ReceiverPawn_DP_Stage4</li>
<li>InitiatorPawn2_DP_Stage4</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_Branch">
<loops>1</loops>
<paths>
<li>GroupAnimation_DP_Stage5_Branch1</li>
<li>GroupAnimation_DP_Stage5_Branch2</li>
<li>GroupAnimation_DP_Stage5_Branch3</li>
</paths>
</li>
</animationStages>
<contexts>
<li Class="Rimworld_Animations.GroupAnimationContext">
<priority>1</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list -->
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to second pawn in list -->
<li Class="Rimworld_Animations.PawnTest_RJWInitiator">
<interactionDefs>
<li>Sex_Reverse_DoublePenetration</li>
<li>Sex_Reverse_DoublePenetrationM</li>
<li>Sex_Reverse_Anal</li>
<li>Sex_Reverse_Vaginal</li>
<li>Rape_Reverse_DoublePenetration</li>
<li>Rape_Reverse_DoublePenetrationM</li>
<li>Rape_Reverse_Anal</li>
<li>Rape_Reverse_Vaginal</li>
</interactionDefs>
</li>
</tests>
</li>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to third pawn in list -->
</whitelist>
</li>
<li Class="Rimworld_Animations.GroupAnimationContext">
<priority>1</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list -->
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to second pawn in list -->
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to third pawn in list -->
<li Class="Rimworld_Animations.PawnTest_RJWInitiator">
<interactionDefs>
<li>Sex_DoublePenetration</li>
<li>Sex_DoublePenetrationM</li>
<li>Sex_Anal</li>
<li>Sex_Vaginal</li>
<li>Rape_DoublePenetration</li>
<li>Rape_DoublePenetrationM</li>
<li>Rape_Anal</li>
<li>Rape_Vaginal</li>
</interactionDefs>
</li>
</tests>
</li>
</whitelist>
</li>
<!-- Notice how there's no contexts under the 0 priority anim's initiators -->
<!-- This is important for anims to play even if nothing fitting is found-->
<li Class="Rimworld_Animations.GroupAnimationContext">
<priority>0</priority>
<whitelist>
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to first pawn in list -->
<li Class="Rimworld_Animations.PawnTest_Humanlike" />
<li Class="Rimworld_Animations.PawnTest_RJWSex" /> <!-- Make sure it doesn't fire for non-RJW animations by accident-->
</tests>
</li>
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanBeFucked" /> <!-- Corresponds to second pawn in list -->
<li Class="Rimworld_Animations.PawnTest_Humanlike" />
</tests>
</li>
<li Class="Rimworld_Animations.PawnTest_Multi">
<tests>
<li Class="Rimworld_Animations.PawnTest_RJWCanFuck" /> <!-- Corresponds to third pawn in list -->
<li Class="Rimworld_Animations.PawnTest_Humanlike" />
</tests>
</li>
</whitelist>
</li>
</contexts>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<!-- Branch stages below -->
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch1</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2a</li>
<li>ReceiverPawn_DP_Stage2a</li>
<li>InitiatorPawn2_DP_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li> <!-- first pawn in animation -->
<li>Offset_DP_ReceiverPawn</li> <!-- second pawn in animation -->
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch2</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2b</li>
<li>ReceiverPawn_DP_Stage2b</li>
<li>InitiatorPawn2_DP_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch3</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>3</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2c</li>
<li>ReceiverPawn_DP_Stage2c</li>
<li>InitiatorPawn2_DP_Stage2c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage2_Branch4</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2a</li>
<li>ReceiverPawn_DP_Stage2a</li>
<li>InitiatorPawn2_DP_Stage2a</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2d</li>
<li>ReceiverPawn_DP_Stage2d</li>
<li>InitiatorPawn2_DP_Stage2d</li>
</animationDefs>
</li>
</loopOptions>
</li>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>2</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage2b</li>
<li>ReceiverPawn_DP_Stage2b</li>
<li>InitiatorPawn2_DP_Stage2b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch1</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5a</li>
<li>ReceiverPawn_DP_Stage5a</li>
<li>InitiatorPawn2_DP_Stage5a</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch2</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5b</li>
<li>ReceiverPawn_DP_Stage5b</li>
<li>InitiatorPawn2_DP_Stage5b</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
<Rimworld_Animations.GroupAnimationDef>
<defName>GroupAnimation_DP_Stage5_Branch3</defName>
<numActors>3</numActors>
<animationStages>
<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
<loops>1</loops>
<loopOptions>
<li>
<probability>1</probability>
<animationDefs>
<li>InitiatorPawn_DP_Stage5c</li>
<li>ReceiverPawn_DP_Stage5c</li>
<li>InitiatorPawn2_DP_Stage5c</li>
</animationDefs>
</li>
</loopOptions>
</li>
</animationStages>
<offsetDefs>
<li>Offset_Placeholder</li>
<li>Offset_DP_ReceiverPawn</li>
<li>Offset_Placeholder</li>
</offsetDefs>
</Rimworld_Animations.GroupAnimationDef>
</Defs>